I've intentionally tried to keep some choices that change the course of the story deliberately vague. If you have an event that is crossed out, it's not 'missed', it's more that the original version of the event has been dramatically altered to fit into the choices you've previously made.
If you do want to see all possible event alterations, there's always the option to replay on a different save file - but it's certainly not a supported feature by design :)
Yeah, you're right in assuming that an event can be accessible if another event has been 'missed'. I didn't want the game to necessarily follow a canon storyline, but be a little more free in event details - and I also don't necessarily want it to be super clear what choices you make actually determine outcomes of the story.
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Hello, the game is really very good both in quality and story,
I would have a question though, would there be any way to know which choices really impact the road with Sakura?
Because I would have missed something for the tenth event but I can't figure out what in particular.
I feel so stupid lol.
Heya dude! Thanks for the kind words :)
I've intentionally tried to keep some choices that change the course of the story deliberately vague. If you have an event that is crossed out, it's not 'missed', it's more that the original version of the event has been dramatically altered to fit into the choices you've previously made.
If you do want to see all possible event alterations, there's always the option to replay on a different save file - but it's certainly not a supported feature by design :)
Hey! Thanks for taking the time to reply,
Oh okay I see, I thought I'd screwed up a choice earlier in the game so that this one was crossed out,
Does that mean that this event is accessible if a previous event is crossed out?
That would be an interesting mechanic to look at, I think.
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Yeah, you're right in assuming that an event can be accessible if another event has been 'missed'. I didn't want the game to necessarily follow a canon storyline, but be a little more free in event details - and I also don't necessarily want it to be super clear what choices you make actually determine outcomes of the story.